I would suggest using a regular Wii if you can get one since they can be trimmed very small and we don't know as much about the Wii Mini.I am hoping to make a Wii portible using the mini and it would be very helpful if Homebrew could be added.
Have you had any luck on this? This was posted quite a while ago and I was wondering if you ever successfully hacked the Wii mini. Also, is there any thing I could do to help if you never got it to work?If you softmod a Wii and make a NAND backup, it also puts a file called keys.bin (it should be a 1KB file) on the main directory of the SD card. If you rename the keys.bin file to the serial of the Wii it came from, you could either email me those renamed keys.bin files, or upload them to my server. I was hoping Nintendo would be lazy and just use either the serial itself, or some permutation of the serial as the NAND key (eliminating the need to crack it). If we get the NAND key, we're in the console.
That would be the same as just using a USB drive, and AFAIK there are no exploits over USB. If there were any, they were almost certainly patched on the Wii mini.what if we use a sd card reader
Short answer is "it doesn't matter anymore."What's the status of this project? Have we tried other game exploits (LEGO Indy comes to mind, but that might be older than I thought)?
I think I still have my soft backups from my launch Wii somewhere. Would those be of use once I get the SN?
Yeah, we won't because you clearly don't know what you're talking about...
All the Homebrewing methods that work (other than the installation of a Wiikey or something similar) require an SD card. Game exploits all require a special save file or something on an SD card in order to get to the HackMii installer. Although who knows? Maybe Nintendo put a secret area in Super Mario Galaxy that once you enter it installs the HBC. That sounds like something they'd do...