Joeyjoe9876
Frequent Poster
Spiicyice said:Is the resolution on the rift 1920x1080 at the moment?
Pretty sure it's 1200x800, 600x400 for each eye.
Spiicyice said:Is the resolution on the rift 1920x1080 at the moment?
*600x800 for each eye. Only splitting one of them dimensionsJoeyjoe9876 said:Spiicyice said:Is the resolution on the rift 1920x1080 at the moment?
Pretty sure it's 1200x800, 600x400 for each eye.
The most recent plan I was aware of was to get up to 1080 for the consumer version, but it really depends on what's available.Spiicyice said:Interesting, I hope they will have a higher resolution screen as well. By the looks of it now, they probably won't. Maybe they could have a different kit later on that will cost more, and include maybe a 2560×1600 screen. That would be pretty darn expensive though...
hailrazer said:No it's 1280x800
But even 1920x 1080 would have screen door and look low res that close up and magnified. You would need a much higher resolution and pixel density.
Tchay said:hailrazer said:No it's 1280x800
But even 1920x 1080 would have screen door and look low res that close up and magnified. You would need a much higher resolution and pixel density.
I'm not sure I agree with this. I have a 3.5" screen that is 640x480 and putting it right up to my eyes, I am not able to discern individual pixels at all and it looks very high resolution. It makes old school systems have the illusion of HD in my opinion.
So a 1920x1080 on a 5 or 6" screen would probably not look low res at all. Unless I am missing something here...?
Oh, the magnification. Well, once I get my rift, I'll do some tinkering and play around with the lenses a bit. Does the magnification really make pixels more noticeable?
hailrazer said:It's not quite like that. You don't really "see" strands in between the pixels . It's just more like you see the individual pixels. That makes the image appear to be a very low resolution. When you pack those pixels closer by adding a lot more of them into the same screen size then it gets harder to notice those pixels.
Right now on the Oculus the pixels are very noticeable and distracting.
I didn't want one until I read this.SteamDNT said:flailing around in a slippery parabolic dish.
hailrazer said:Right now on the Oculus the pixels are very noticeable and distracting.
PalmerTech said:Definitely agree, and you are right that 1080p won't come close to solving the problem, at least not with traditional LCD tech. Luckily, there are other games in town!![]()
ttsgeb said:I also find myself wanting to figure out *what* kind of pixel density would be required to actually match human perception.
If you already know this, could you do me a favor and save me the math?