Joeyjoe9876
Frequent Poster
Spiicyice said:Is the resolution on the rift 1920x1080 at the moment?
Pretty sure it's 1200x800, 600x400 for each eye.
Spiicyice said:Is the resolution on the rift 1920x1080 at the moment?
*600x800 for each eye. Only splitting one of them dimensionsJoeyjoe9876 said:Spiicyice said:Is the resolution on the rift 1920x1080 at the moment?
Pretty sure it's 1200x800, 600x400 for each eye.
The most recent plan I was aware of was to get up to 1080 for the consumer version, but it really depends on what's available.Spiicyice said:Interesting, I hope they will have a higher resolution screen as well. By the looks of it now, they probably won't. Maybe they could have a different kit later on that will cost more, and include maybe a 2560×1600 screen. That would be pretty darn expensive though...
hailrazer said:No it's 1280x800
But even 1920x 1080 would have screen door and look low res that close up and magnified. You would need a much higher resolution and pixel density.
Tchay said:hailrazer said:No it's 1280x800
But even 1920x 1080 would have screen door and look low res that close up and magnified. You would need a much higher resolution and pixel density.
I'm not sure I agree with this. I have a 3.5" screen that is 640x480 and putting it right up to my eyes, I am not able to discern individual pixels at all and it looks very high resolution. It makes old school systems have the illusion of HD in my opinion.
So a 1920x1080 on a 5 or 6" screen would probably not look low res at all. Unless I am missing something here...?
Oh, the magnification. Well, once I get my rift, I'll do some tinkering and play around with the lenses a bit. Does the magnification really make pixels more noticeable?
hailrazer said:It's not quite like that. You don't really "see" strands in between the pixels . It's just more like you see the individual pixels. That makes the image appear to be a very low resolution. When you pack those pixels closer by adding a lot more of them into the same screen size then it gets harder to notice those pixels.
Right now on the Oculus the pixels are very noticeable and distracting.
I didn't want one until I read this.SteamDNT said:flailing around in a slippery parabolic dish.
hailrazer said:Right now on the Oculus the pixels are very noticeable and distracting.
PalmerTech said:Definitely agree, and you are right that 1080p won't come close to solving the problem, at least not with traditional LCD tech. Luckily, there are other games in town!
ttsgeb said:I also find myself wanting to figure out *what* kind of pixel density would be required to actually match human perception.
If you already know this, could you do me a favor and save me the math?