robm said:Starshatter.
If you've got a good enough computer to run it, that's easily the best space fighter I've seen as of late. I used to love playing Wing Commander 3, but playing it these days makes me cringe (crude graphics/etc.)
Starshatter really should have 2+ ghz and at least a gig of ram and a 256 meg video card. I tried running it on a 1.7 ghz machine with a 128 meg video card and 512 megs of RAM, and it failed - hard.
...epicelite said:I never played starfox.
grossaffe said:Anyone looking forward to the day the fan-made Starfox game, Shadows of Lylat, gets released?
Where did these come from?
:admire: :thumb: :whistle:
hehe, now someone else has to suffer with me as we watch it go on for years without so much as an alpha.robm said:grossaffe said:Anyone looking forward to the day the fan-made Starfox game, Shadows of Lylat, gets released?
I didn't even know one was being made. Awesome.
Shadows of Lylat won't be on-rails. Well, at least most of it won't. Its gonna be full-on 3d space flight. here's a video of it in action from 3 years ago: http://www.youtube.com/watch?v=zXLPp_H3hIwepicelite said:I don't much care for that game but as you can see from my sig, I know how you feel.
you can go first person with starfox. I believe the same to be true with the fan game. As for realistic space sim, as long as they have you fly as if you were in the air it won't be a realistic space-sim. Rudders and wings do nothing in space so you can't transfer motion in the x-axis to motion in the y or z axis. The only way to change movement should be with thrusters, which you'll need all over to be able to properly maneuver. And knowing the Star Wars franchise, it is not this way as you'll see them flying around like airplanes all the time.epicelite said:Still tho, X-Wing and Tie-Fighter are in first person and at least tried to be kind of realistic for a space sim.
But in space, turning your ship will not change momentum. Your ship would face the new direction but continue in the same direction it had been moving. If you make a 90 degree turn while traveling 25 MPH in space, then from your new perspective, you will still have momentum carrying you in the direction you had been moving compounded with the the force you used in turning. moving initial in the x direction and moving to the Y, you'll be adding force in the x and y directions when turning, gradually more y than x as you continue your turn until you've completed it when all your added force will be in the y direction. However, you'll continue moving in the x direction as well because There is no drag, no friction, no air in space. Movement in space is completely different than movement in air. After making that 90 degree turn, you'll be moving diagonally in the x-y plane even though you will be facing in the y direction.epicelite said:No all you would need is a few thrusters on the back. I think a X-Wing has 5 on the back. Then just fire the 2 on the left and you would turn right etc...
but that doesn't remove the momentum you already have in the other direction. You will always have that component of momentum tangent to the direction you are facing until you turn all the way around and fire your thrusters just enough to come to a complete stop in that direction. at no point in that 90 degree turn is there ever a force present in the negative x direction, therefore it is impossible to remove the momentum already existent in the positive x direction. There is no air-friction in space to do that like there is within a planet's atmosphere.epicelite said:Yeah but when you finish turning you fire your thrusters at full so they push you in your new direction.
epicelite said:Yeah but when you finish turning you fire your thrusters at full so they push you in your new direction.