Prepare your bodies.
https://twitter.com/nintendoamerica/status/788900063833493504
https://twitter.com/nintendoamerica/status/788900063833493504
What does it matter what the hardware looks like? I'm more interested in what it can do. What kind of horsepower (I doubt we'll get any specs, but maybe a tech demo for us to slobber over), and the user interface.I'm worried we're just going to get some vague information and not even know what it looks like.
*sheepishly raises hand*This is dumb. What kind of person wants a portable Nintendo?
Just get a psp*sheepishly raises hand*
no u!Just get a psp
Mobile means that it's going to be some sort of mobile cpu and gpu, so there's absolutely no way it's going to be competitive with the home gaming market. Mobile phone processors seem to continually be getting better thread performance with each iteration, so that means that they won't be competative with the higher-end of the mobile gaming market after a short while either.
Those controllers look like they'd cramp my hands to Heck.
Nintendo needs third party support, making underpowered consoles isn't a good way to do that. If they really want to continue trying to have as little third party support as possible, they should go and ask SEGA for some advice.
From what I've been reading it's almost comparable to the Xbox One in terms of power, which isn't terrible when you think about how it's mostly a tablet.
Tegra X1 was based off the Maxwell architecture, anything Pascal based would be beautiful. I doubt they're still using Maxwell in 2017.
Developers who don't normally delve into portable gaming now have an entry point without taking focus away from console development.
But the Xbox one is still lagging WAY behind PC's in terms of performance. If the switch is coming out in 2017 with comparable power to a console that was released 3 years ago, I'd call it pretty underpowered. Especially with the PS4 pro looming on the horizon.
Even being pascal based, there are certain things that need to be done as a tradeoff simply because it's a mobile system. It's non-optional. Considering that the newest batch of consoles is going to be modified desktop cards that are pascal based, the switch is already off to a bad start.
Even if you don't consider the gpu, and you compare just the CPU's to each other, the likelihood that the switch isn't going to hold a match to even the AMD chip in the PS4. Again, making a mobile cpu means that you have to trade off between power efficiency and processing power, which is something that the console market doesn't really have to deal with.
But at the end of the day, if it is tegra, developers are still going to have to port their work to ARM. Currently all of the consoles are x86, so porting between PC, PS4 and Xbone are almost as easy as switching build targets.