ShockSlayer said:
So, I have these installed in my portable, and they aren't as sensitive as I'd like them to be. Maybe it's just the buttons, but they are the carbon contact kind, I kinda have to push down hard on them to get them to work.
Okay, actually, it turns out the buttons needed a little bit of cleaning, that weird superglue flaxe got in them. Oh, and I had to rewire the R buttons "click" line, it came deattached.
But. I found something interesting. If you know anything about carbon contacts, then you know every time you press a button, you don't get 100% connectivity. You get quite a bit, but not 100%. Carbon to carbon is not the same as copper to copper.
I've actually seen this demonstrated many years ago; you could wire original xbox controllers straight to USB, and use this program called XBCD to connect them and stuff. It had a testing layout, you could see how far down the triggers were pressed, the deadzones of the joysticks, etc. And, the buttons would turn shades of red when you pressed them. You could control that based on how hard you pushed the button. Neat.
Aaaanyways:
I noticed that when the R "click" line wasn't wired up to the transistor, I actually got a degree of control over the shields in SSBM, solely based on how much contact I was making with the pads; the resistance was slightly varying the voltage, and as a result the analogue line was somewhat controlable.
I found this interesting. I'm thinking it could be exploited in a way, only slightly, but still exploitable none the less. I may do some more testing with this later.
Any thoughts?
SS