Tchay
Frequent Poster
Outdated noob guide made by a (at the time) noob.
Check this shiz out, bro:
KASARS PORTABLE GAMECUBE GUIDE
Check this shiz out, bro:
KASARS PORTABLE GAMECUBE GUIDE
hailrazer said:I have used 3 different revision Gamecubes and tested their actual current draw and it averages right at 1.5 amps at 12 volts.
Also yes it might be easier to slim the first rev Gamecubes but it's a lot easier to not have to make room for the extra power regulator. Also less wires to solder. So I love the 3rd revision boards with built in power regulators.
And I think you meant the screen not the battery accepts composite input![]()
Tchay said:Battery Stuff!!!! YAYx2!
If you put two batteries in parallel, add their individual voltages together!
If you put two batteries in series, add their amperage/current/mAH/AH together!
snowpenguin said:Tchay said:Battery Stuff!!!! YAYx2!
If you put two batteries in parallel, add their individual voltages together!
If you put two batteries in series, add their amperage/current/mAH/AH together!
Backwards...
Where exactly did he confirm anything?
I think you're telling this to the wrong websiteHow do I know how many hours I will get out of my battery for my Gamecube Portable???Pweese tell me!?!?!?
- first off, never say "Pweeese" if you want some decent help
- second off, you need to know basic algebrawhats algebra?????
- Third off, you will need to add up all the amperage values for what your battery will power (such as the GC fan, the motherboard+disc drive, the screen, speakers, rumble motors, fog machines, built-in-cigarette-lighters, and any GPS devices)
J.D said:I think you're telling this to the wrong websiteHow do I know how many hours I will get out of my battery for my Gamecube Portable???Pweese tell me!?!?!?
- first off, never say "Pweeese" if you want some decent help
- second off, you need to know basic algebrawhats algebra?????
- Third off, you will need to add up all the amperage values for what your battery will power (such as the GC fan, the motherboard+disc drive, the screen, speakers, rumble motors, fog machines, built-in-cigarette-lighters, and any GPS devices)![]()
tchay said:Video Stuff!!!! YAY and some other stuff
... what? Hopefully you don't mean nothing will happen if you short your batteries.tchay said:If you make a "cross" symbol with your batteris.....nothing will happen.
tchay said:(Ideally I think this means the battery will run at 12 volts for 6 hours and 48 minutes ON ITS OWN).
robm said:First off, let me say that you have the beginnings of what could have been a great guide.
Second, let me say that there's a thing or two wrong here.
Third, let me ask, have you made a Gamecube portable? I ask not to be a *****, but because I have not, and do not necessarily know what is relevant and what isn't to the Gamecube itself.
Fourth, let me point some things out.
tchay said:Video Stuff!!!! YAY and some other stuff
Not a whole lot of stuff there that I find particularly relevant, mainly because you do not provide any pinouts, and the whole section is pretty generic.
... what? Hopefully you don't mean nothing will happen if you short your batteries.tchay said:If you make a "cross" symbol with your batteris.....nothing will happen.
Furthermore, get rid of your extraneous material in this section - guides here need to be concise, easy to read, and completely understandable. We don't need to know about algebra, and the lack of the fact that we need to know anything about it for portabilizing/modding information.
Also:
tchay said:(Ideally I think this means the battery will run at 12 volts for 6 hours and 48 minutes ON ITS OWN).
This example was used with a 6800mAH battery, and apparently assuming the battery was 12v? In any case, that battery would provide 6.8 amps for a time period of one hour.
To determine a battery's AM (ampere-minutes) multiply the battery's AH by 60, so 6.8 x 60 = 408 AM. If you want to know how long the battery will last in minutes, divide the battery's AM by the average current draw of the application. In this case, I suppose the average current draw of the Gamecube would be rounded out to 1.7A? 408 / 1.7 = 240 minutes, or 4 hours.
If the Gamecube really does have an automatic 40 minute subtraction from any battery life available, which doesn't make a whole lot of sense if the current draw is known and accurate, then make it 3 hours and twenty minutes.
That's not far off from what you came up with, but it's a whole lot less math and a little easier to understand.
Fix all that, clean it up and make it more relevant to the Gamecube, and you've got yourself something there.
XCVG said:Component is not RGB. Component is colour difference. The green cable carries luma and sync, the red and blue cables carry red and blue color difference. The sync rate and resolution are also different I think.
XCVG said:Yes, technically RGB is a type of component. Technically S-video is too. But normally when people say component they mean YPbPr color difference. Saying RGB=Component is only going to confuse noobs.
XCVG said:GameSX has a lengthly writeup on the difference (I think), why don't you check them out?
You could go all into technical details, but I think it would be best to say that VGA, RGB, and Component are similar but not interchangable or compatible.
Tchay said:XCVG said:GameSX has a lengthly writeup on the difference (I think), why don't you check them out?
You could go all into technical details, but I think it would be best to say that VGA, RGB, and Component are similar but not interchangable or compatible.
Thanks for the tips guys! Yeah I changed it up to make it more accurate. Its sorta confusing but I think I got a better grasp on it. Thanks!![]()
XCVG said:Tchay said:XCVG said:GameSX has a lengthly writeup on the difference (I think), why don't you check them out?
You could go all into technical details, but I think it would be best to say that VGA, RGB, and Component are similar but not interchangable or compatible.
Thanks for the tips guys! Yeah I changed it up to make it more accurate. Its sorta confusing but I think I got a better grasp on it. Thanks!![]()
Except you said it's do-able on the PS1 screens, but it isn't. RGB is, Component isn't, VGA is... sort of. Confused enough now?
the incompatability is born out of the frequency of the sync signals. rgb is 15khz sync, and VGA RGB is like 20 something khz sync. so it doesnt work. (dont quote me on that)XCVG said:Tchay said:XCVG said:GameSX has a lengthly writeup on the difference (I think), why don't you check them out?
You could go all into technical details, but I think it would be best to say that VGA, RGB, and Component are similar but not interchangable or compatible.
Thanks for the tips guys! Yeah I changed it up to make it more accurate. Its sorta confusing but I think I got a better grasp on it. Thanks!![]()
Except you said it's do-able on the PS1 screens, but it isn't. RGB is, Component isn't, VGA is... sort of. Confused enough now?