Beginner's Guide to The Portable Gamecube!!!!!!!!

Re: Gamecube General Info

I have used 3 different revision Gamecubes and tested their actual current draw and it averages right at 1.5 amps at 12 volts.

Also yes it might be easier to slim the first rev Gamecubes but it's a lot easier to not have to make room for the extra power regulator. Also less wires to solder. So I love the 3rd revision boards with built in power regulators.

And I think you meant the screen not the battery accepts composite input :)
 
Re: Gamecube General Info

hailrazer said:
I have used 3 different revision Gamecubes and tested their actual current draw and it averages right at 1.5 amps at 12 volts.

Also yes it might be easier to slim the first rev Gamecubes but it's a lot easier to not have to make room for the extra power regulator. Also less wires to solder. So I love the 3rd revision boards with built in power regulators.

And I think you meant the screen not the battery accepts composite input :)

Fixed!
 
Re: Gamecube General Info

Tchay said:
Battery Stuff!!!! YAYx2!
If you put two batteries in parallel, add their individual voltages together!

If you put two batteries in series, add their amperage/current/mAH/AH together!

Backwards... :rolleyes:
Where exactly did he confirm anything?
 
Re: Gamecube General Info

snowpenguin said:
Tchay said:
Battery Stuff!!!! YAYx2!
If you put two batteries in parallel, add their individual voltages together!

If you put two batteries in series, add their amperage/current/mAH/AH together!

Backwards... :rolleyes:
Where exactly did he confirm anything?

I assume he read the tutorial. He told me what needed fixing, so I fixed it.

WOW, I can't believe I got that backwards :oops: Thanks for pointing that out!
 
Re: Gamecube General Info

How do I know how many hours I will get out of my battery for my Gamecube Portable???Pweese tell me!?!?!?
- first off, never say "Pweeese" if you want some decent help
- second off, you need to know basic algebrawhats algebra?????
- Third off, you will need to add up all the amperage values for what your battery will power (such as the GC fan, the motherboard+disc drive, the screen, speakers, rumble motors, fog machines, built-in-cigarette-lighters, and any GPS devices)
I think you're telling this to the wrong website :lol:
 
Re: Gamecube General Info

J.D said:
How do I know how many hours I will get out of my battery for my Gamecube Portable???Pweese tell me!?!?!?
- first off, never say "Pweeese" if you want some decent help
- second off, you need to know basic algebrawhats algebra?????
- Third off, you will need to add up all the amperage values for what your battery will power (such as the GC fan, the motherboard+disc drive, the screen, speakers, rumble motors, fog machines, built-in-cigarette-lighters, and any GPS devices)
I think you're telling this to the wrong website :lol:

Am I? I thought it might be useful to anyone new to the hacking scene. I am new to this site so maybe I misunderstood the point of modretro.com. I guess the moderators can delete this post if its not helpful...
 
Re: Gamecube General Info

First off, let me say that you have the beginnings of what could have been a great guide.

Second, let me say that there's a thing or two wrong here.

Third, let me ask, have you made a Gamecube portable? I ask not to be a prick, but because I have not, and do not necessarily know what is relevant and what isn't to the Gamecube itself.

Fourth, let me point some things out.

tchay said:
Video Stuff!!!! YAY and some other stuff

Not a whole lot of stuff there that I find particularly relevant, mainly because you do not provide any pinouts, and the whole section is pretty generic.

tchay said:
If you make a "cross" symbol with your batteris.....nothing will happen.
... what? Hopefully you don't mean nothing will happen if you short your batteries.

Furthermore, get rid of your extraneous material in this section - guides here need to be concise, easy to read, and completely understandable. We don't need to know about algebra, and the lack of the fact that we need to know anything about it for portabilizing/modding information.

Also:

tchay said:
(Ideally I think this means the battery will run at 12 volts for 6 hours and 48 minutes ON ITS OWN).

This example was used with a 6800mAH battery, and apparently assuming the battery was 12v? In any case, that battery would provide 6.8 amps for a time period of one hour.

To determine a battery's AM (ampere-minutes) multiply the battery's AH by 60, so 6.8 x 60 = 408 AM. If you want to know how long the battery will last in minutes, divide the battery's AM by the average current draw of the application. In this case, I suppose the average current draw of the Gamecube would be rounded out to 1.7A? 408 / 1.7 = 240 minutes, or 4 hours.

If the Gamecube really does have an automatic 40 minute subtraction from any battery life available, which doesn't make a whole lot of sense if the current draw is known and accurate, then make it 3 hours and twenty minutes.

That's not far off from what you came up with, but it's a whole lot less math and a little easier to understand.

Fix all that, clean it up and make it more relevant to the Gamecube, and you've got yourself something there.
 
Re: Gamecube General Info

robm said:
First off, let me say that you have the beginnings of what could have been a great guide.

Second, let me say that there's a thing or two wrong here.

Third, let me ask, have you made a Gamecube portable? I ask not to be a *****, but because I have not, and do not necessarily know what is relevant and what isn't to the Gamecube itself.

Fourth, let me point some things out.

tchay said:
Video Stuff!!!! YAY and some other stuff

Not a whole lot of stuff there that I find particularly relevant, mainly because you do not provide any pinouts, and the whole section is pretty generic.

tchay said:
If you make a "cross" symbol with your batteris.....nothing will happen.
... what? Hopefully you don't mean nothing will happen if you short your batteries.

Furthermore, get rid of your extraneous material in this section - guides here need to be concise, easy to read, and completely understandable. We don't need to know about algebra, and the lack of the fact that we need to know anything about it for portabilizing/modding information.

Also:

tchay said:
(Ideally I think this means the battery will run at 12 volts for 6 hours and 48 minutes ON ITS OWN).

This example was used with a 6800mAH battery, and apparently assuming the battery was 12v? In any case, that battery would provide 6.8 amps for a time period of one hour.

To determine a battery's AM (ampere-minutes) multiply the battery's AH by 60, so 6.8 x 60 = 408 AM. If you want to know how long the battery will last in minutes, divide the battery's AM by the average current draw of the application. In this case, I suppose the average current draw of the Gamecube would be rounded out to 1.7A? 408 / 1.7 = 240 minutes, or 4 hours.

If the Gamecube really does have an automatic 40 minute subtraction from any battery life available, which doesn't make a whole lot of sense if the current draw is known and accurate, then make it 3 hours and twenty minutes.

That's not far off from what you came up with, but it's a whole lot less math and a little easier to understand.

Fix all that, clean it up and make it more relevant to the Gamecube, and you've got yourself something there.

Thanks for the feedback! To answer your questions: I am currently working on a Gamecube portable but no, I have not actually completed one yet. Rest assured, this information is all relevant to the Gamecube.

The video info is relevant because it is ideal to make a portable (not trying to be snidely). I am posting information all in one post that I wish I could have found more easily when I first started modding.

The "crossing batteries" was a joke but I removed it.

And basic algebra is important to know the current consumption of something if you are given only the voltage and the wattage.

IIRC, ShockSlayer noticed significant power inefficiency in the Gamecube. I recall other hackers pointing it out as well. I will check this for sure, but I believe 40min lost is a safe estimate from what I have gathered.
 
Re: Gamecube General Info

Component is not RGB. Component is colour difference. The green cable carries luma and sync, the red and blue cables carry red and blue color difference. The sync rate and resolution are also different I think.
 
Re: Gamecube General Info

XCVG said:
Component is not RGB. Component is colour difference. The green cable carries luma and sync, the red and blue cables carry red and blue color difference. The sync rate and resolution are also different I think.

I believe RGB is a type of component. I remember reading about it recently online...Are you sure they aren't related? :confused:

EDIT
http://en.wikipedia.org/wiki/Component_video


"The various RGB (red, green, blue) analog component video standards...."

Sounds like RGB is a type of component.
 
Re: Gamecube General Info

Yes, technically RGB is a type of component. Technically S-video is too. But normally when people say component they mean YPbPr color difference. Saying RGB=Component is only going to confuse noobs.
 
Re: Gamecube General Info

XCVG said:
Yes, technically RGB is a type of component. Technically S-video is too. But normally when people say component they mean YPbPr color difference. Saying RGB=Component is only going to confuse noobs.

Okay, thanks for the tip. Just for the record, when I have talked to Marshalh and other hackers, they have treated RGB and component as synonymous. But I will change it to be similar to your description. :)
 
Re: Gamecube General Info

They may be very close technically, but in modern days, Component refers to YPbPr, and RGB refers to ye olde ancient video format, or in same rare cases, the VGA connector standard.

Component is basically RGB, but it carries the sync signal over the green line.
 
Re: Gamecube General Info

GameSX has a lengthly writeup on the difference (I think), why don't you check them out?

You could go all into technical details, but I think it would be best to say that VGA, RGB, and Component are similar but not interchangable or compatible.
 
Re: Gamecube General Info

XCVG said:
GameSX has a lengthly writeup on the difference (I think), why don't you check them out?

You could go all into technical details, but I think it would be best to say that VGA, RGB, and Component are similar but not interchangable or compatible.

Thanks for the tips guys! Yeah I changed it up to make it more accurate. Its sorta confusing but I think I got a better grasp on it. Thanks! ;)
 
Re: Gamecube General Info

Tchay said:
XCVG said:
GameSX has a lengthly writeup on the difference (I think), why don't you check them out?

You could go all into technical details, but I think it would be best to say that VGA, RGB, and Component are similar but not interchangable or compatible.

Thanks for the tips guys! Yeah I changed it up to make it more accurate. Its sorta confusing but I think I got a better grasp on it. Thanks! ;)

Except you said it's do-able on the PS1 screens, but it isn't. RGB is, Component isn't, VGA is... sort of. Confused enough now?
 
Re: Gamecube General Info

XCVG said:
Tchay said:
XCVG said:
GameSX has a lengthly writeup on the difference (I think), why don't you check them out?

You could go all into technical details, but I think it would be best to say that VGA, RGB, and Component are similar but not interchangable or compatible.

Thanks for the tips guys! Yeah I changed it up to make it more accurate. Its sorta confusing but I think I got a better grasp on it. Thanks! ;)

Except you said it's do-able on the PS1 screens, but it isn't. RGB is, Component isn't, VGA is... sort of. Confused enough now?

Perfectly confused ;)
 
Re: Gamecube General Info

XCVG said:
Tchay said:
XCVG said:
GameSX has a lengthly writeup on the difference (I think), why don't you check them out?

You could go all into technical details, but I think it would be best to say that VGA, RGB, and Component are similar but not interchangable or compatible.

Thanks for the tips guys! Yeah I changed it up to make it more accurate. Its sorta confusing but I think I got a better grasp on it. Thanks! ;)

Except you said it's do-able on the PS1 screens, but it isn't. RGB is, Component isn't, VGA is... sort of. Confused enough now?
the incompatability is born out of the frequency of the sync signals. rgb is 15khz sync, and VGA RGB is like 20 something khz sync. so it doesnt work. (dont quote me on that)
 
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