bic said:
There's no way that little thing can crank out graphics equal to the 360. It probably uses some texture filtering or bump mapping to make up for low-poly models. Having a small dot pitch on a low-res screen helps graphics look smoother as well. Judging from Nintendo's portable consoles of yesteryear, it's probably somewhere between the N64 and Gamecube in terms of power, leaning more to the N64 side.
The 3DS is bound to have a much less powerful processor, less texture memory, less system memory, a weaker GPU, and certainly less available disk storage than the 360. It's fixed at 800 or 400 by 480 resolution, so it has no reason to store textures anywhere near the 360's resolution.
While you're right that it's nowhere near the level of the 360 in, well, virtually any ability (save for portability), it's more powerful than you give it credit.
The raw ability, in the sense of processing power, far exceeds the N64.
Clock speed aside, no, that Dual-Core ARM isn't going to be pushing the limits that something like the 486MHz PowerPC processor in the Gamecube could.
But if it is clocked at the rumored 532MHz, it is gonna perform Dang well regardless, and Dang near comparable.
As for graphics, we know a lot about that PICA200 the 3DS is sporting.
It's a 200MHz powerhouse, and an embedded system like the 3DS is easily its ideal use.
PS2's "Graphics Synthesizer."
Code:
147MHz
Polygon Fill Rate: 75 Mpolygon/s
There's a lot more to it, but these numbers will get my point across.
By Comparison, there's the 200MHz PICA200 in the 3DS.
Code:
200MHz
Polygon Fill Rate: 15 Mpolygon/s
At 200MHz, it's certainly outclocking the PS2's GPU.
But what really matters is results, and it's pushing out a fraction of the polygons the PS2 is.
To really scare you, with 2xAA, Bilinear filtering, Diffuse Map, 2 full textures, and Gouraud shading, the PS2 can still push 18Mpolygon/s.
You'll note, of course, the PS2 also wiped the floor with the Gamecube.
Surely, the 3DS is at least outperforming that old thing, right?
Ha! 3DS' GPU is totally running faster than that crap!
Code:
Polygon Fill Rate: 20.25 Mpolygon/s
Yeah. Just like the PS2, despite being "slower", it pushes out more pixels, and more polygons, in less time.
Even throwing in AA, Bilinear Filtering, and a few other things, it can still beat where the 3DS' PICA200 tops out.
So, when working with real, working figures...
The 3DS is going to wipe the floor with the N64, and the DS.
But it's only approaching the Gamecube's ability.
It doesn't touch what the nearly 11 year old PS2 can do.
It doesn't even touch what the PSP is capable of.
(In fact, the PSP, in Raw numbers, can push more than the Gamecube or original Xbox can. However, it can't match them when you account for AA, Filtering, Shading, etc)
However, with its small screen, at those resolutions?
It's going to look
Dang good nonetheless.