364 Worklog

The speaker looks a little bit like a backwards L for Luigi. You shouldd'a made it an M. :dahroll:

EDIT: Oh and btw, it looks epic.
 
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Mario, I cannot resist the erotic allure of upside-down cart slots on handmade cases.

Yes.
 
NTerror7 said:
Mario, I cannot resist the erotic allure of upside-down cart slots on handmade cases.
I, on the other hand, am curious as to why you would do such a thing? lol
 
I didn't know you guys were that starved for updates. :dah: That might just motivate me enough to actually start working on this again. It's just been sitting on my desk this whole time.

Cojiro - I would have gone with a cart slot that's right-side-up. But that didn't leave me with any place to put the shoulder buttons on the back. As you can see in the last picture, there isn't much room there. So, I flipped it and stuck the buttons on top of the cart slot cover. The cover actually bends in and grips the cartridge very well. I couldn't get it to come out at all with vigorous shaking.

Okay, so the next orders of business are the RAM swap, jumper pack hardwire, board trimming and RCP wiring. I'm trying to figure out what I have the highest probability of screwing up so I can do it first. I think it's gonna be jumper pack, RAM swap, board trim and then RCP.
 
RAM swap - (easiest, requires little/no soldering with proper tools)
jumper pack - (harder, but less effort than RCP)
RCP - (hardest)
board trim - (you still want to be able to use all the ports and plugs for testing everything, so cut them off last)

SS
 
But how am I supposed to trip the board with all the RCP wires on it?

Plus, it's not that hard to solder A/V, power, and a controller line to a trimmed board.
 
You trim around the wires? :dah: I'd just take every precaution you can, more wires soldered means more potential problems.

SS
 
You told me to do the board trim last. I'm saying that means there will be a lot of RCP wires soldered to the board that would get in the way.
 
Mario said:
You told me to do the board trim last. I'm saying that means there will be a lot of RCP wires soldered to the board that would get in the way.

They are right on the chips, you aren't trimming that close.
 
This is still on the front page? That's how you know MR is slow.

Last night I did the RAM swap and desoldered the components from a jumper pack in preparation for hardwiring them in.

For the RAM chips, I took one from an N64 and one from an expansion pack. When I was done I had a useless N64 and two of the smaller RAM chips, so I decided to try something. I soldered one to the N64 board and one to the expansion pack board, plugged it in, and viola! It worked. Taking the "expansion" pack out caused it to no longer work, of course, as it only had half the minimum RAM.

I tried putting my pseudo-expansion pack in a regular N64. All my non-expansion pack games worked fine. DK64 and Majora's Mask said there was no expansion pack, but Perfect Dark just wouldn't boot.

Just an interesting little tidbit of information for you all.
 
A little off topic but do you have any dates set for completion?
I read something having to do with "selling this one". I'm highly interested, should it would out- I'm sure it will :D
 
No set completion date, as I have lots of other stuff going on as well. I was planning on selling it for about three to five hundred dollars.
 
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