LOB64 interface

AfroLH said:
Just cut the screen in half.
The PSone screen was designed with a "adaptable LCD".
I'm not even joking, Ask Bibin. All Sony designed screens can be cut.
Wait, so you can cut a Sony LCD to be like 2.5"?
 
It's sarcasm. He's referencing a time when Bibin convinced a ton of us in some thread back in the day that the PSP screen was trimmable.
 
Okay, cool news! I made a video of LOB64! :mrgreen: It has my Sprocket64 (seen here: http://forums.benheck.com/viewtopic.php?f=18&t=37782) and my Retro64 hooked together with a link cable I made. Everything works flawlessly! :D The only thing is, you need to turn the slave on before the master. The master freezes if you don't do that. The video is kinda dim, with it being split between two sources. I think even the 2-player cable should have a video amp (though not necessary, it's still easy enough to see both screens.), and 3 or 4-player certainly need one. I'm going to order one and see what I come up with.

Video!
http://www.youtube.com/watch?v=I1Wnf5IHWto
 
Why make a custom cable when you could put a master/slave switch?
I've been thinking about this for a long time and I finally made this today. While making the "Klobio" box I realized that I couldn't make it an all purpose breakout box with standard controller ports, ethernet ports, and RCA jacks for TV out because the LOB64 standard doesn't send 3.3v for standard controllers. I would need another cable just for 3.3v. (I'm thinking....standard headphone cable)

Should we change the standard to use Pin 3 for 3.3v and settle with Mono sound or should we keep the current standard?

Anyway, here's the pic:

P.S. Some of the pins aren't connected because I'm lazy and would make the diagram even messier...

LOB64-Multiplayer.png
 
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