64 BOY wip Complete

Re: 64 BOY wip *UPDATE 03/15/10*

Yup, if people can get away with copper sheets then mine should be plenty enough to cool it.
 
Re: 64 BOY wip *UPDATE 03/15/10*

Another update. I got the second hardest thing done, only took 3 hours. Unfortunately it didn't work the first time so I had to do it again, that was a day wasted, oh well, still 7 days to MGC!

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http://i73.photobucket.com/albums/i208/MNDOGYDUDE105/100_0889.jpg
http://i73.photobucket.com/albums/i208/MNDOGYDUDE105/100_0894.jpg
 
Re: 64 BOY wip *UPDATE 03/15/10*

You've almost got it! IMO, this is harder to do than the RCP wiring. Good luck finishing Bentomo!

Waterboy_2.jpg
 
Re: 64 BOY wip *UPDATE 03/18/10*

WOW! I wish I was that patient and steady handed to do that.
 
Re: 64 BOY wip *UPDATE 03/18/10*

hailrazer said:
Congrats. And take solace .... it gets easier after the first one. LOL
I relocated the jumper pak on the starlight 64 ;)

What made this 100x easier was flux! GO FLUX!
 
Re: 64 BOY wip *UPDATE 03/18/10*

Is that hot glue holding your expansion pak down or is it super glue? I'm pretty sure the hot glue will melt with the temperatures of the exp. pak. Excellent job though! I still can't successfully relocate an exp. pak :D
 
Re: 64 BOY wip *UPDATE 03/18/10*

Aright guys, I need your help. The n64 is acting really weird.

I rcp wired it this morning and before that tested all of my games to make sure the expansion pak wouldn't be a variable if it didn't work. They all worked fine.

Now a few hours later with all 30 wires connected, (power and ground are wired too but they are bridged on the slot so I only use 1 wire) There are no shorts and according to the multimeter everything is connected properly.

Now here's the weird part, it seems that only some games work, out of all of the games I tested only golden eye, perfect dark, quake, and paper mario worked, all the other games just gave me the green screen. (it's a very dark green that almost looks black, it's what you get when it's not wired right)

The games that I tested that didn't work were: mario 64, pokemon stadium 2, mario tennis, mario party 3, hydro thunder. I didn't test all of my games.

I suspect it might be the length and gauge of the wires, it's kynar wire and most of it is at almost 6 inches. (it has to stretch to the top to reach the slot.


So what do you guys think it could be? SS did you experience this problem? (the only other person I remember doing it is bacteria)

EDIT: Also later I'm going to open a couple of them up and compare them, it might be a wire that doesn't have a very good connection that those games need, and the others don't.
 
Re: 64 BOY wip *UPDATE 03/18/10*

Never had that problem. And I don't think bac ever did an RCP relocation.

Hmm, add a couple more GND and 3.3v wires to the cart slot, maybe that'll help. It might be a bit too long. Also, just a reminder: make sure all your carts are clean, and that they are making good contact with the slot.

I'll try to think of some other things, let me know what happens.

SS
 
Re: 64 BOY wip *UPDATE 03/18/10*

Thanks SS! (I'm pretty sure he did it when he was making is n64 cubed)

I opened up a few of them and could find no obvious differences or consistences between the carts that work and the ones that don't. I did find that smash bros works though.

If I can't figure anything else out I'll just shorten the wires to what the absolutely need to be.
 
Re: 64 BOY wip *UPDATE 03/18/10*

bentomo said:
Aright guys, I need your help. The n64 is acting really weird.

I rcp wired it this morning and before that tested all of my games to make sure the expansion pak wouldn't be a variable if it didn't work. They all worked fine.

Now a few hours later with all 30 wires connected, (power and ground are wired too but they are bridged on the slot so I only use 1 wire) There are no shorts and according to the multimeter everything is connected properly.

Now here's the weird part, it seems that only some games work, out of all of the games I tested only golden eye, perfect dark, quake, and paper mario worked, all the other games just gave me the green screen. (it's a very dark green that almost looks black, it's what you get when it's not wired right)

The games that I tested that didn't work were: mario 64, pokemon stadiis someum 2, mario tennis, mario party 3, hydro thunder. I didn't test all of my games.

I suspect it might be the length and gauge of the wires, it's kynar wire and most of it is at almost 6 inches. (it has to stretch to the top to reach the slot.


So what do you guys think it could be? SS did you experience this problem? (the only other person I remember doing it is bacteria)

EDIT: Also later I'm going to open a couple of them up and compare them, it might be a wire that doesn't have a very good connection that those games need, and the others don't.
Are some of the colors missing?
I have the same problem.
 
Re: 64 BOY wip *UPDATE 03/18/10*

DISCOVERY! I shortened some of the wires and now pokemon stadium 1 and 2 are working, so I'm guessing that's the problem, not all of them are working so I'm going to shorten some more.
 
Re: 64 BOY wip *UPDATE 03/18/10*

YES.png


The wires were just too long, I shortened them once, pokemon stadium worked, shortened them again, mario 64 booted but couldn't get past the title screen because of drawing too much power. Did it once more and all it well, will be shortening again to make sure it all works %100.

 
Re: 64 BOY wip *UPDATE 03/20/10*

bah, what if you get it stuck in a blender or something?
 
Re: 64 BOY wip *UPDATE 03/20/10*

They vary but I think the longest one is 5 1/2 inches, I'm trying to get them as short as possible now because the only game still not working is mario party 3.
 
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