AfroLH
Frequent Poster
Ok so Me, Zero, Beta, JD, Grossaffe, and a few other people (Sorry for not remembering your names) were discussing ideas for an MMO.
Here are the ideas I wrote down:
These are the Generally accepted ideas for this MMO.
My Ideas:
Possibly a Weapons Creation system. Where there are parts that you can make weapons and stuff out of. This would have to be pretty in-depth.
Like if you have a set of parts you can make a bunch of different things out of it.
Real Estate:
Maybe there could be some sort of real estate system set up. You could buy land and use it for anything from a House to a Guild base. You could even use this land to farm.
Also, you could possibly buy Land even underwater.
User Made Guilds:
They could have bases if they have enough members.
User-Run Stores:
Users could open up stores where they own land.
In-Depth Building system:
Users could build Buildings however they want, as long as its in their own land and it follows City Regulations.
Event System:
Natural Disasters could happen, Your house could be burned down, or even you could catch a disease.
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I want to know your ideas!
Ideas? Opinions? Comments? Objections?
Here are the ideas I wrote down:
Basic Premise:
Cowboy Bebop-Like.
You are a bounty hunter.
You find and hunt people down for profit.
You hunt CPU Players and Real Players.
You can get Vehicles and houses.
There are many planets you can travel to.
You cannot kill other players in cities unless that player has a bounty on their head. However there are areas in which you can.
There is also an Arena, in which High-Profile criminals fight. If the criminal wins, they go free.
If they lose, they die and go right back to prison.
Laws, Bounty, Crimes:
There are laws in the world.
You break a law, you get a bounty on your head.
If you have a bounty on you, people will hunt you down and attempt to kill you.
You can be killed at anypoint and anywhere if you have a bounty on you.
There is nothing on you that indicates you have a bounty on you, the only way people know is if they see a wanted poster/wanted TV program.
The more crimes you commit, the more you are worth.
If you commit a crime and are killed there are consequences. You may lose your house/vehicle/money.
These are the crimes you can commit:
1. Theft: you can pickpocket/steal from banks/steal from stores. The more you steal the higher risk of getting caught. Also if you steal from a powerful person (President, Goverment workers) you run a real high chance of getting caught.
2. Killing NPCs. You can kill NPCs anywhere. You can kill any NPC. The more High-Profile an NPC the harder to kill and the easier to get caught. You can kill real players but only in certain areas.
3. Trespassing. Going in restricted areas.
Different Nations have Different Police forces.
If you have a bounty in one place, it doesnt mean you have one in another.
Private companies can also call a bounty.
There are cities which are run by Crime Lords.
If you have a big enough bounty on your head, a Crime Boss may contact you and ask you to do something for him.
If you complete this misson, he may remove the bounty on your head.
If you are caught by police, you are sent to prison. You can either try to escape ot just serve your time.
The type of prison you go to depends on the crime or amount of bounty.
If you are in prison, these are your options:
1. Wait and Work/Play Side games in prison.
2. Pay Bail
3. Escape
4. If you have a corrupt gaurd, he may let you out if you do something for him.
5. High-Bribes may convince a gaurd to let you out.
A Bounty Hunter has two options for a target:
1. Kill His Target
2. Weaken and Subdue his target.
Option 2 rewards more generally.
There are certain jobs which require you to do one or the other.
Fighting System:
Fighting takes place in a number of ways:
1. First-Person or Third-Person for Guns.
2. Third-Person for Blades.
3. It is not "Click to attack". You must aim and be close enough to attack.
4. Walking is done not by clicking where you want to go, but by arrow keys/WSAD.
Skills
There are no Levels Per Se. You have skills that increase. You can only do certain Jobs with certain skill levels.
There are major skills and Minor skills.
Major Skills: Strength, Speed, Defense, Accuracy...Ect.
Minor Skills: Other stuff that isnt really needed...
But all skills must stay at a certain ratio. Meaning you cannot just have Awesome Speed and Attack, but low everything else. If one gets too high, then it will be harder to level up that skill.
Skills increase by performing actions that use that skill.
Skills decrease over time if you do not use them. (This only affects online players, skills do not decrease if you are offline)
Respawning, Sever Specific Things, and Others:
When you are killed, you are sent to a hospital.
You may be sent to special areas depending on your faction.
When an NPC dies, another one will be randomly generated to replace it.
If a High-Profile NPC (President ect.) is killed, another one is elected (Generated). This only affects the server it happens on. This means each server will be like a different reality.
There are also Wars that can occur. Nations can be destroyed, gain more power, or other things. Players can assist in this war if they so please.
Nations can also claim certain areas of land. This means that in one server a nation could be in one place, and in the other it may be in a different spot.
Major Cities (The Arena, Central City) will always be in the same place, and will remain neutral.
High-Profile People (President, Other High Ranking Officials) are insanely hard to kill. They are heavily guarded and you will most likely fail and be killed.
You have different characters for each server. You cannot bring a character from one server to another.
These are the Generally accepted ideas for this MMO.
My Ideas:
Possibly a Weapons Creation system. Where there are parts that you can make weapons and stuff out of. This would have to be pretty in-depth.
Like if you have a set of parts you can make a bunch of different things out of it.
Real Estate:
Maybe there could be some sort of real estate system set up. You could buy land and use it for anything from a House to a Guild base. You could even use this land to farm.
Also, you could possibly buy Land even underwater.
User Made Guilds:
They could have bases if they have enough members.
User-Run Stores:
Users could open up stores where they own land.
In-Depth Building system:
Users could build Buildings however they want, as long as its in their own land and it follows City Regulations.
Event System:
Natural Disasters could happen, Your house could be burned down, or even you could catch a disease.
-----------------------------------------------
I want to know your ideas!
Ideas? Opinions? Comments? Objections?