AfroLH
Frequent Poster
Today, I came up with the idea for what I think would be an awesome platformer game.
So, in a nutshell, here it is:
-It will be a open-world-ish platformer set in a zombie infested city and possibly some outlying forests or small towns (I know, cliche)
-It will be completely 2D or 2.5D.
-The player is a general man (Haven't really come up with the full story yet)
-The main objective is to find something the man left in his apartment (I'm not going to reveal this, it would spoil the game )
-Two optional objectives are to save civilians trapped in the city (101 of them) and some civilians will ask you to retrieve an item they left.'
-When saving the civilians, you must find them and safely transport them to a safe zone. The civilians can die on the way to the safe zone, and may also be equipped with a weapon.
-The player's main weapon is a pistol (What else did you expect ) and there will be a limited amount of bullets. There will also be a melee weapon.
-Bullets can be found in realistic places throughout the city.
-Feature a weight-based finite inventory, and more weight equals slower movement.
-If a player happens to be bitten by a zombie, they have a certain amount of time to find medicine before they are completely turned into a zombie (Which results in Game Over).
-During the time in which the player is searching for medicine, they will move progressively slower.
-Possibility of more weapons
-Possibility of equipment upgrade
-No HUD to show health, visual cues provide this info along with a very vague health status in inventory. (Much like Resident Evil)
-Players can go almost anywhere in the city provided they have the physical capability or item/key required.
Now here is where the cool part (I think) is:
The player will generally be moving along a 2D plane, however, if a player is in front of an alleyway (3) they will be able to walk into the alleyway, sending the player to another "room".
The same is true for windows (1).
The player can also climb on the tops of buildings (2).
This will allow for a open world in which the player can discover a wide variety of areas.
As far as the difficulty of the game, there will not be hordes of zombies everywhere, but places that I believe you should not be going to until later on in the game will have heavy zombie populations.
If the player needs bullets, and stumbles upon a gun shop, I will not be giving you a break and not putting any zombies. The real world isn't benevolent and I am trying to simulate the experience of being in a terrible situation.
Criticism? Praise? Advice? General Discussion?
So, in a nutshell, here it is:
-It will be a open-world-ish platformer set in a zombie infested city and possibly some outlying forests or small towns (I know, cliche)
-It will be completely 2D or 2.5D.
-The player is a general man (Haven't really come up with the full story yet)
-The main objective is to find something the man left in his apartment (I'm not going to reveal this, it would spoil the game )
-Two optional objectives are to save civilians trapped in the city (101 of them) and some civilians will ask you to retrieve an item they left.'
-When saving the civilians, you must find them and safely transport them to a safe zone. The civilians can die on the way to the safe zone, and may also be equipped with a weapon.
-The player's main weapon is a pistol (What else did you expect ) and there will be a limited amount of bullets. There will also be a melee weapon.
-Bullets can be found in realistic places throughout the city.
-Feature a weight-based finite inventory, and more weight equals slower movement.
-If a player happens to be bitten by a zombie, they have a certain amount of time to find medicine before they are completely turned into a zombie (Which results in Game Over).
-During the time in which the player is searching for medicine, they will move progressively slower.
-Possibility of more weapons
-Possibility of equipment upgrade
-No HUD to show health, visual cues provide this info along with a very vague health status in inventory. (Much like Resident Evil)
-Players can go almost anywhere in the city provided they have the physical capability or item/key required.
Now here is where the cool part (I think) is:
The player will generally be moving along a 2D plane, however, if a player is in front of an alleyway (3) they will be able to walk into the alleyway, sending the player to another "room".
The same is true for windows (1).
The player can also climb on the tops of buildings (2).
This will allow for a open world in which the player can discover a wide variety of areas.
As far as the difficulty of the game, there will not be hordes of zombies everywhere, but places that I believe you should not be going to until later on in the game will have heavy zombie populations.
If the player needs bullets, and stumbles upon a gun shop, I will not be giving you a break and not putting any zombies. The real world isn't benevolent and I am trying to simulate the experience of being in a terrible situation.
Criticism? Praise? Advice? General Discussion?