I want to start an arcade. A virtual reality arcade.

PalmerTech

Founder of Modretro
Staff member
Or, alternatively, start selling arcade machines.

Background:

Some of you might know that I work for the Army as a technician in a Mixed/Virtual reality simulation research lab. I work mostly with head mounted displays, but I also get to work on a variety of cutting edge tech, like glasses-free 3D displays, full body sub-millimeter motion tracking, omni-directional treadmills, simulated weaponry, holophonic speaker systems, injury/impact vests, better-than-human strategic AI, etc.

As an HMD technician, I am lucky in that I get to use the simulation stage all the time, strapping into the closest thing to the Matrix on the planet, and running around virtual environments ranging from combat simulation to food bank recreations. Here is a writeup of what it is like that I wrote shortly after I got my job: http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=13780

Experiencing these things has changed what games mean to me. They don't have to be things you play, not puzzles that you beat. They can be things that you experience, that can make you feel as if you are actually there, as if the consequences of your actions are real! One of the things that has been driving me is the idea that regular people should be able to experience this in the way I can. Problem is... This stuff is expensive. REALLY expensive. To make a good system can cost anywhere from $60,000 to $300,000 per person, depending on the size and quality of the hardware. That is just not practical for the average person to own... But what about arcades? Motion simulators cost between $40,000 and $100,000, and tons of arcades have them! The last company to try this was Virtuality, in the mid 90s:
2000su.gif


The units were $97,000 each, and could be networked together for multiplayer use. The tracking was laggy, the resolution was low (276x372), the field of view was 70 degrees, the graphics were primitive... And it was still successful. The HMD I have designed has 1000hz tracking, a resolution of 1280x800, 120 degree field of view (Could be up to 270 if I had more pixels to stretch out), and integrates well with CryEngine 3, the best looking graphics the world has ever seen... And I think it could be even more successful.

Imagine being able to put on a helmet that immerses you in the game, picking up a realistically weighted rifle with full recoil simulation, and then playing your favorite blockbuster title, with the ability to walk, jump, run, and shoot as you would in real life. Seems like that would be a way better use of a few dollars at an arcade than anything like Time Crisis or Silent Scope, eh?

To try and wrap up this long rant, I want to either start an arcade myself, or perhaps build some systems that I could sell to existing ones. Commercial games like Skyrim or Call of Duty would be entirely possible to use, and you could conceivably have online tournaments with players from arcades, bowling alleys, movie theaters, and other entertainment center across the country. It would also be possible to retrofit Laser Tag arenas into simulation stages pretty easily.

Any thoughts, feedback, or suggestions? This is not just a daydream, I have seen too much to let this go, and I have several partners who are software wizards that can help. I plan on finishing my degree, taking the knowledge I have, and applying it towards creating nothing less than the best gaming experience the world has ever seen.

Some fun pictures:

An early omnidirectional treadmill:
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A little kid on a more modern omnidirectional treadmill:
Cybercarpet2.jpg


One of the head mounted displays I built being used for an exhibit at Sundance film festival:
ARTICLE1_NEW_FRONTIER_ARTIST_HUNGER_SHERRIE_WINARSKI.jpg
 
I've been thinking about HMDs in gaming for a while now as well, but I've been thinking more on the Augmented Reality gaming side of things.
Personally I think games made by local people to work with local surrounding and where the limits of what you can do are actually limited by what you can do would be cool. Probably ton's of room to get in trouble with the law, though... :/

That said, With technology where it is today, Virtual Reality definitely needs a revival. This isn't what people know from the 80's and 90's anymore. Computers can handle so much more than that, and even without having actually experienced any HMDs or omnidirectional treadmills, I know they must be at a point where they could be successfully used for gaming by now.
 
Palmer, if when I become rich, I'll remember you. I'll have a first-person-hacked copy of Zelda waiting. I just want to walk through Hyrule.

The arcade idea sounds great! That is, if you can afford it. I mean, $100,000 apice isn't going to pay for itself in 5 plays. I also would see arcades as reluctant to buy them. Arcades (good ones) are few and far between around here. Don't know how it is down in CA, but in the Northeast, the only one worth going to is Funspot in New Hampshire. Plus, a few hundred grand isn't a light investment in this new and coming technology.
 
This would be a huge hit at a big casino/hotel. Or, you could have a traveling unit that goes around to state fairs of something like that. I for one would camp out for a virtual arcade experience.
 
Most arcades expect games to take at least a year to pay for themselves. From what I have gathered from local arcade managers, single person motion racing sims make between $700 and $1200 a week, and high traffic places like Vegas Hotels make even more. Even at the low end of that, just $2800 a month would mean less than a year to pay back a $30,000 machine. I don't plan on selling for $100k, $30k-$50k is more realistic. And remember, those Virtuality machines were extremely profitable, they absolutely raked in the dough when they were operational (More so than these racing simulators).

Arcades are not too popular here, but there are a lot of really big bar/food/arcade places, plus theaters, bowling alleys, and family fun center places. And Bud is right, a big market to try and woo is the Las Vegas casino and hotel industry, they have a lot of really crazy arcades.
 
EDIT: @buttcheecks, I'm sorry but that article is very stupid. It gives no credit to humanity. We always have a need to learn more about life. And no matter how awesome VR gets, there will be plenty of real life phenomenons to keep us coming back to reality: space exploration, light speed, energy tech, real life sex (which I assume will always be better than VR sex :p ), time travel, real life blowjobs. Oh and real life power. I, myself, would always yearn for the real thing. And no matter how realistic VR gets, the little voice in my head will never let me settle for that world. I'm sure I'm not alone.


Palmer, I think its a really good idea. I am tempted to say that waiting until efficiency allows for lower prices would be the way to go, but there might be ways around that.

And on that note, I watched an amazing 2 hour documentary about the rise of the PC. Palmer, if you haven't seen this, I really think you should check it out. VR feels like the next big step in tech, and you posting this article reminds me of how Steve Jobs thought PCs could be profitable way back when they almost didn't even exist and were too expensive.

Heres part 1:
http://www.youtube.com/watch?v=1kTYb6O0lVI

part 2:
http://www.youtube.com/watch?v=MffPcSUV ... ure=relmfu

In any case I think its a really good idea. I think the public is very unaware of VR and this could be explosive and take the market by surprise, same way the Apple I and II dominated the market until IBM jumped in.
 
Count me in. This sounds fantastic. Ive often wondered about modern VR stuffs. And Heck, what with the buzz that (kinda half assed) battlefield 3 sim generated, you know the market exists.

If you need testers, (or investors) count me in.
 
This sounds amazing. If you were to pursue this, we would get in for free, right? :p

In all seriousness, this idea is awesome. Just the thought of it all blows me away. Virtual reality Minecraft ModRetro server!
 
This quite possibly be the coolest thing I've ever heard.

Also, really Palmer? That's what you get to at your job. *Can'tSayThisOnTV* you, I'm super jelly.
 
Honestly, if you open it up and advertise it as a D&B or GameWorks type place (arcade + restaurant + bar), I think it could be pretty successful. The intial investment would of course be huge, unless you can somehow lease the machines at first, but I think they'd pay for themselves soon enough.

Remember that the reason that arcades are in such a decline is because people can do the same things in their house now, but this seems like a perfect niche because VR equipment is still too expensive for your average person to own.
 
You can count me in on this. Technology is just amazing these days.
I can picture a VR [Prototype], jump 100's of feet in there air and flying falling with style. Not to mention Zelda and Minecraft.

D.J said:
Also, really Palmer? That's what you get to at your job. *PLAQUE* you, I'm super jelly.

Your job sounds really cool, I think I may try to get a job like that.
 
Don't forget to hook up an external screen. It's no fun to watch somebody in one of these things and not be able to see what they're doing.
 
I'll take 5! :tophat: Really though, I remember using a VR system at a state fair years and years ago, but I haven't seen one since. The graphics were pretty sad - think original Star Fox but even bigger polygons. A good VR combat/laser tag type system with today's graphics and computer power would be fantastic! Being able to jump super human heights and run super fast for brief periods like in modern games (I'm picturing Halo or Metroid Prime here) would be SO compelling from a first person perspective.

Very cool!
 
Life of Brian said:
I'll take 5! :tophat: Really though, I remember using a VR system at a state fair years and years ago, but I haven't seen one since. The graphics were pretty sad - think original Star Fox but even bigger polygons. A good VR combat/laser tag type system with today's graphics and computer power would be fantastic! Being able to jump super human heights and run super fast for brief periods like in modern games (I'm picturing Halo or Metroid Prime here) would be SO compelling from a first person perspective.

Very cool!
I wonder how immersive it would feel for your puny human-jumps to appear to be big metroid-jumps, though. Would be interesting if they could outfit some kind of harness system to simulate lessened gravity allowing you to jump higher.
 
Life of Brian said:
I'll take 5! :tophat: Really though, I remember using a VR system at a state fair years and years ago, but I haven't seen one since. The graphics were pretty sad - think original Star Fox but even bigger polygons. A good VR combat/laser tag type system with today's graphics and computer power would be fantastic! Being able to jump super human heights and run super fast for brief periods like in modern games (I'm picturing Halo or Metroid Prime here) would be SO compelling from a first person perspective.

Very cool!

Was it a Virtuality SU2000?

su_2000.jpg


I actually own one of them, they are great. Dactly Nightmare was likely what you were playing, the graphics are indeed pretty bad! Fun fact: They use a magnetic tracker with a fairly limited range for motion tracking and calculating how tall your character is. If you move the trackers as faaaaaar as you can to the back edge, you can reach a blind spot. If it cannot find your position at the start of the match, it calculates your height as infinite, and makes you a gigantic being reaching to the top of the skybox! :lol:

If you were to use a harness or something, playing a game like Tribes could be amazing.
 
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