wooothooot
Member
greetings, gents. I created a Nintendo 64 using the systm style set up, which relies on a battery pack taken form a Polaroid PDV 0700, consisting of 2 3.7v batteries in the picture below:
(http://s959.photobucket.com/albums/ae78 ... 0062-1.jpg)
my problem is that on a full charge, i only get about 50 minutes of use out of them. i was thinking i could get two more batteries and hook those in parallel, but i thought i would consult you if this was normal to begin with, and if that is the best action to take.
below is a time-table i made (in semi-legible haste) of the time that i began testing (12:21), the voltage while having the system and PS1 LCD turned on, and the condition of the screen (good, failing, failed). the test stops at 1:08 when the screen goes black from insufficient power (however the N64 continues to work). this was done off a full charge:
(http://s959.photobucket.com/albums/ae78 ... 0065-1.jpg)
the little side note there says "flickering around 1:00"
any help would be appreciated, thank you!
(http://s959.photobucket.com/albums/ae78 ... 0062-1.jpg)
my problem is that on a full charge, i only get about 50 minutes of use out of them. i was thinking i could get two more batteries and hook those in parallel, but i thought i would consult you if this was normal to begin with, and if that is the best action to take.
below is a time-table i made (in semi-legible haste) of the time that i began testing (12:21), the voltage while having the system and PS1 LCD turned on, and the condition of the screen (good, failing, failed). the test stops at 1:08 when the screen goes black from insufficient power (however the N64 continues to work). this was done off a full charge:
(http://s959.photobucket.com/albums/ae78 ... 0065-1.jpg)
the little side note there says "flickering around 1:00"
any help would be appreciated, thank you!