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    Pocket Atari - lovablechevy's Flashback 2 in a 2600 cart

    thanks, guys! yeah, mario's stella is a fb2 portable. but it's bigger. of course, it also has a 3.5" screen, built in paddle controls, and cart slot. so it's got to be bigger. i just always thought it'd be awesome to have it built in an actual 2600 cart. :) i would have attempted it with the...
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    Pocket Atari - lovablechevy's Flashback 2 in a 2600 cart

    it feels good and sturdy for this application. it snaps into place really well and is secured really well on the inside. :) i know right?! when i went to finally start this project and realized i planned it 8 years ago i was all "where has the time gone?!"
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    Pocket Atari - lovablechevy's Flashback 2 in a 2600 cart

    completed March 15, 2016 so, the Pocket Atari was actually my 2nd planned project, fully planned out between 8-9 years ago by now. lol! i'm just now finally getting it finished. the Pocket Atari is an Atari Flashback 2 inside of a standard Atari 2600 cart, with controls, batteries, screen, and...
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    Game Boy Fridge - The Cold Boy

    lol! well, considering my wife is one of the owners... ;) :D
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    Game Boy Fridge - The Cold Boy

    lol! i dunno about a take over. and i wasn't the hostile one. ;) just sayin. :D
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    Game Boy Fridge - The Cold Boy

    lol, yeah. i've kinda always wanted to have "my own" forums. they aren't really mine. there are 3 of us who are all co-owners. :)
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    Game Boy Fridge - The Cold Boy

    hey guys! long time no see! Bit Fix Gaming is in no way associated with the old bac forums. i just wanted to clarify that. :) we've been around just shy of a year now.
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    lovablechevy's HandyPNP - the Plug & Play portable!

    Yeah I saw that. I have zero interest in a raspberry pi. I dont emulate. Only Roms I have are on x-in-1 plug and plays I've legally purchased.
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    lovablechevy's HandyPNP - the Plug & Play portable!

    couple of answers: ;) 1.) the controller layout works perfect and is better, if you ask me. i hate the vast majority of the arcade sticks used in these plug and plays. they are too clicky and fail too often. the button layout i use is easily transferred to these plug and plays. a good majority...
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    lovablechevy's HandyPNP - the Plug & Play portable!

    feel free to poke around my worklog and my facebook album to see the internals. the worklog has more details in it. the facebook album has every single picture i took during the process. :)
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    lovablechevy's HandyPNP - the Plug & Play portable!

    a long time ago in a forum far, far away… there was the first portabelooza ever held. while i attempted to take part with the Handy Gear, i was not able to get it done in time. however, one bacteria went on to make a first ever system: a multi mini console that would play all sorts of plug and...
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    HandyPNP - code name: green mushroom

    oops... i'm behind on updates... first: i wanted to get the dream gear done tonight. it has the infrared wireless controller. well, the dpad is working, but i can't get any of the other buttons to properly register. i'm too tired to look further into it tonight. but i anticipate i should be...
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    HandyPNP - code name: green mushroom

    got the super joy iii cartridge "done" tonight. and by "done" i mean 2nd player isn't wired up and i have yet to design the front label. lol! i figured 2nd player i can open up and wire her in when i actually make the 2nd player controller. i left room for the 2nd player controller brain right...
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    HandyPNP - code name: green mushroom

    have just completely set capcom to the side. don't plan on going back to it till the 2nd batch after i'm married. it just frustrates me too much right now. and i still have 10+ to wire up. lol so, i moved on to the c64. it's an odd one. it is fully hackable to make it into an actual c64...
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    HandyPNP - code name: green mushroom

    well... today once again didn't go how i planned. it's not all bad, but i don't feel very productive. i started out wiring up a sega game gear/sms portable with 20 built in games this one took about 4 hours to wire up. mostly because i had cut it a few weeks ago and then set it down. took...
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    HandyPNP - code name: green mushroom

    Re: code name: green mushroom worked on the label side of things tonight a bit. had to make the capcom label and then worked on some of the instruction labels. i now officially have 4 100% completed HandyPNP game carts top left to right: pac man, game prince bottom left to right: atari...
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    HandyPNP - code name: green mushroom

    Re: code name: green mushroom tonight has been a very good night indeed for this project. this past weekend, i wanted to wire up my mortal kombat cart. i got it all wired up, and couldn't get it to work. poking around on the board, i realized that it didn't use the normal battery ground as the...
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    HandyPNP - code name: green mushroom

    Re: code name: green mushroom ok, so i tried the speaker with the game gear audio amp... still doesn't work right. the only way i get decent audio is through the game gear's headphone jack. so i'm putting that one to the side till i can find and get my hands on one of those speakers you plug in...
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    HandyPNP - code name: green mushroom

    Re: code name: green mushroom thanks! me, too! ;) ok, i need some help. so i wired up this baby tonight: everything about it is working great except one thing... the audio. i did not remove anything from the board (the controller part had no chips or components on it at all). i didn't...
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