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 Post subject: Re: YAP64/2: XCVG's N64p Project
PostPosted: Sun Aug 02, 2009 7:02 pm 
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I've managed to take apart my N64. Five of the six screws I got out using only pliers. I used the pen trick for the sixth screw. After that I went through the boring process of removing all the metal bits and then I tested it. w00t, it still works. My board isn't RGB moddable but I don't really care. I only have a jumper pak, I want an expansion pak but can't find one cheap, though I'll try to leave room for one if I do. This portable is going to be big and chunky, but hey, it's my first portable. I'm re-evaluating the controller wings, maybe I won't use wings after all. Looking at my N64 board is eerily familiar, but those with long memories will remember that I fried my last one. But I'm rambling now, leaving you with a worklog significantly more boring than a Bacteria worklog.

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 Post subject: Re: YAP64/2: XCVG's N64p Project
PostPosted: Mon Aug 03, 2009 6:10 am 
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Thank you for not doing the wings. THANK YOU :) You should submit this one to the showcase :lol:

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 Post subject: Re: YAP64/2: XCVG's N64p Project
PostPosted: Mon Aug 03, 2009 7:56 am 
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eurddrue wrote:
Thank you for not doing the wings. THANK YOU :)

I never said I wouldn't do wings, I said I'd re-evaluate the use of wings. Meaning looking at it and saying hmm, is this a good idea? If you're right, then the answer will be no.
eurddrue wrote:
You should submit this one to the showcase :lol:

What showcase?

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 Post subject: Re: YAP64/2: XCVG's N64p Project
PostPosted: Mon Aug 03, 2009 3:25 pm 
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Removed the expansion slot. I was creative here. I removed the slot itself, but instead of removing the pins I simply shortened them. This way I don't have to relocate the cart slot. I was expecting to have to solder the stubs onto the pins but I didn't have to. After I verified it worked I almost pulled the cart slot out with the game, a few screws fixed that.

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 Post subject: Re: YAP64/2: XCVG's N64p Project
PostPosted: Mon Aug 03, 2009 4:48 pm 
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You might as well have left on the EXT slot, then, because all you really did was expose the pins of the cart slot and make it liable to fail.

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kos wrote:
ToastBucket wrote:
Why would you strip the board of it's parts?

idk i thought i had to because in the first diagram in theis thread i got it from somewhere else and all the parts of the board are missing


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 Post subject: Re: YAP64/2: XCVG's N64p Project
PostPosted: Mon Aug 03, 2009 5:03 pm 
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I've worked on the case some and it's not going too well. I tried cutting up an N64 case to fill in some of the holes, but it was all bumpy and wonky. My dad told me to use hardboard, and we tried it, but it looks like crap and I'm worried about it failing. I thought it would be easier to just fill in the holes in the bottom of the case, but it looks like it would have been easier to simply use another case for the bottom. I've still got another N64 case, so maybe I'll use that. I thought about a plastic food container but they are too weak and flexy. Maybe I'll look at some commercial enclosures.


Basement_Modder wrote:
You might as well have left on the EXT slot, then, because all you really did was expose the pins of the cart slot and make it liable to fail.


Yeah, but the EXT slot is pretty thick. The trimmed pins reduces it to less than half the thickness.

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 Post subject: Re: YAP64/2: XCVG's N64p Project
PostPosted: Mon Aug 03, 2009 5:42 pm 
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Skyone always says, "You should submit this to the showcase :) "

About the expansion port, tear that Sega off, and bend the pins from the cartslot over. They reach the little blobs of solder, making it thinner :D then, cover with electrical tape and flood with hotglue.

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 Post subject: Re: YAP64/2: XCVG's N64p Project
PostPosted: Mon Aug 03, 2009 6:03 pm 
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Just get a sheet of 3mm plexiglass at the home depot. I am using it for sheet plastic on my portable. Just sand the shiny gloss layer off (I did it with 1000 grit, so it can't be that thick.) and paint it with Krylon Fusion. Looks just like regular ABS plastic, which is good for $2.49 a sheet. :)

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kos wrote:
ToastBucket wrote:
Why would you strip the board of it's parts?

idk i thought i had to because in the first diagram in theis thread i got it from somewhere else and all the parts of the board are missing


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 Post subject: Re: YAP64/2: XCVG's N64p Project
PostPosted: Mon Aug 03, 2009 6:15 pm 
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eurddrue wrote:
Skyone always says, "You should submit this to the showcase :) "

About the expansion port, tear that Sega off, and bend the pins from the cartslot over. They reach the little blobs of solder, making it thinner :D then, cover with electrical tape and flood with hotglue.


Hmm, that's an idea, but if I did that I would do it right and solder it. I don't want to go back and redo it, especially if it's covered in hotglue.

Basement_Modder wrote:
Just get a sheet of 3mm plexiglass at the home depot. I am using it for sheet plastic on my portable. Just sand the shiny gloss layer off (I did it with 1000 grit, so it can't be that thick.) and paint it with Krylon Fusion. Looks just like regular ABS plastic, which is good for $2.49 a sheet. :)


I'll look but I'm probably going to use the N64 case, a la ShockSlayer.

Also, anyone have any tips on how to obtain free samples from TI?

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 Post subject: Re: YAP64/2: XCVG's N64p Project
PostPosted: Mon Aug 03, 2009 6:49 pm 
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XCVG wrote:
Hmm, that's an idea, but if I did that I would do it right and solder it. I don't want to go back and redo it, especially if it's covered in hotglue.

:facepalm:

You solder it first. :P

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